Erik Elizalde

Pipeline Developer

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Erik Elizalde
Erik Elizalde
Erik Elizalde
Erik Elizalde
Erik Elizalde

Pipeline Developer

About Me

Software developer with 9+ years building production systems; from pipeline tools and automation for VFX/Animation studios (Sonic Prime on Netflix, Avengers, Guardians of the Galaxy) to FastAPI backends and applied AI for businesses today. I design, ship, and operate the systems that keep production running: shot-aware pipeline tools, voice and text agents, client portals, billing, and scheduling.

 

Comfortable owning a feature end to end, from database schema to deployment (Cloud Run or render farm), including the parts most people skip: authentication, migrations, secrets management, and handling failures gracefully when a model, a render, or a phone call goes wrong. Open to Pipeline/TD roles in Animation & VFX, and to backend/AI engineering work for other industries.

  • I live in Canada
  • City New Westminster
Scripts written
0 +
Resume
Experience
Senior Technical Director
2026 - 2026
Senior Technical Director
OdStudios

As pipeline support for 2026 theatrical movie at a boutique studio of about 50 artists, I built and maintained a range of internal tools addressing recurring production bottlenecks across IT, artists, and coordinators. These included a GitHub-to-Google-Chat notification system for real-time dev visibility, a self-service license reset utility that cut a 15-minute IT fix down to 30 seconds, a ShotGrid integration driving dailies notifications and plate/delivery workflows, and a threaded PySide6 validation dashboard for catching asset errors before they reached downstream departments. I also fixed export and save-dialog bugs shared across Maya, Nuke, and Houdini, migrated hardcoded artist configs to supervisor-editable YAML, and built a Maya camera aim-lock tool for shot work. Every tool was adopted studio-wide across the ~50-person team, distributed via internal package manager rather than left as one-off scripts.

Workflow Solutions Engineer
2025 - Ongoing
Workflow Solutions Engineer
Colour Concept Ltd.

For Colour Concept, a painting services company, I modernized day-to-day operations by replacing manual, paper-based processes with digital systems for booking, quoting, invoicing, and tax compliance. I gave staff simple tools to manage schedules, quotes, and client updates without needing technical training, streamlined how the business communicated with clients and vendors, and rebuilt the website to attract and convert more leads. I also set up targeted marketing campaigns reaching property managers and local businesses. The result: a traditional trade business now running with the speed and reach of a modern, tech-enabled company.

Senior Technical Director
2025 - 2026
Senior Technical Director
WildBrain Studios

Provided hands-on pipeline and production support for a test project, ensuring tools, publishes, and render workflows functioned reliably across departments. Focused on debugging, stabilization, and cross-DCC consistency rather than long-term R&D.

Senior Technical Director
2020 - 2025
Senior Technical Director
WildBrain Studios

I was responsible for designing, testing, and supporting key parts of the technical foundation for Sonic Prime. While I didn’t build the entire pipeline system, I played a major role in implementing the tools and solutions requested by supervisors and artists, ensuring smoother workflows and helping teams deliver their work more efficiently. My focus was on creating a robust multi DCC environment, maintaining consistency across Maya, Houdini, Katana, Nuke, and Substance Painter.

Technical Director
2016 - 2020
Technical Director
Method Studios

I began my career in the VFX and animation industry at Method Studios, where I was trusted with the role of Assistant Technical Director (ATD). This opportunity allowed me to grow quickly as a developer, gaining hands-on experience with Python and PyQt.

One of my earliest and most impactful contributions was the creation of MrCleaner, a disk cleanup tool that helped hundreds of artists safely remove outdated versions and unnecessary files — freeing up hundreds of gigabytes across productions.

My proactive collaboration with artists, combined with the opportunity to support large scale productions like OKJA, Dr. Strange and Guardians of the Galaxy Vol. 2 among others, gave me deep insight into the inner workings of major VFX pipelines. This experience and demonstrated impact led to my promotion to Technical Director just a few months after starting as a junior.

Education
2025
Machine Learning Foundations
Online
Docker Foundations
2025
Docker Foundations
Online
OpenUSD: Learning About Stages, Prims, and Attributes
2025
OpenUSD: Learning About Stages, Prims, and Attributes
Online
Complete Guide to C++ Programming Foundations​.
2025
Complete Guide to C++ Programming Foundations​.
Online
2025
Software Architecture: Patterns for Developers​.
Online
HScript and Channel Referencing, 
Introduction to VEX, Particles, Volumes and RBD.
2024
HScript and Channel Referencing, Introduction to VEX, Particles, Volumes and RBD.
Online
Houdini BootCamp: Fracturing, RBD, Particles, Pyro,  Water and Snow.
2024
Houdini BootCamp: Fracturing, RBD, Particles, Pyro, Water and Snow.
Online
Python Professional bootcamp​.
2020
Python Professional bootcamp​.
Online
3D Modeling and Design
2010 - 2014
3D Modeling and Design
Canada

"At VCAD, I met wonderful classmates and professors who helped me improve my skills and understand the proper workflows used in the creation of realistic 3D environments."

Skills
Skill Set
  • Python
  • PySide / Qt (UI Development)
  • Maya API / Tool Development
  • Houdini (HDAs / Pipeline Integration)
  • Katana (Pipeline Integration & Tools)
  • USD / OpenUSD Workflows
  • Nuke (Pipeline Scripting)
  • Git / Version Control
  • Render Pipeline Support (Arnold)
  • Asset Import/Export Systems
  • Tool Documentation & Maintainability
  • RV (HUD Plugins / Media Tools)
  • ShotGrid (Toolkit, API Integration)
  • Qube! (Render Queue Management)
  • Windows-Linux Production Environment
  • Cross-Department Collaboration
VFX PIPELINE EXPERTISE
  • Maya, Houdini, Katana, Nuke integration
  • Python scripting & tool development
  • PySide / Qt UI development
  • Asset import/export automation
  • Render pipeline support (Arnold)
  • ShotGrid, RV, Qube! integration
  • Version control with Git
  • Linux & Windows production environments
  • USD-based workflows
  • Cross-department tool deployment
Spoken Languages
  • English
  • Spanish
Recommendations
I’ve had the privilege of working very closely with Erik over the past four years. He was always calm and proactive in tackling any and all obstacles that arose. Whether it was providing artist support or creating tools, Erik consistently put in his full effort to find solutions and elevate the experience for the end user. I have zero doubts that Erik would be a valuable contributor to any team, and I look forward to working with him whenever possible.
Conrad Chow
Conrad Chow
Studio CG Supervisor @ Wildbrain
Professional Experience
Blog
September 3, 2026 Full Community Platform for Freedom Church

I designed and built a custom web platform from the ground up for an active faith community, using Python and…

October 2, 2025 TMDB Lookup

Built a lightweight desktop app (TMDB Lookup) so my wife can quickly find movies and series with country-accurate info. Many…

September 23, 2025 Maya Quick Exporter Tool

FBX and Alembic Made Simple Speed up your workflow with a plug-and-play exporter for Maya. With just one click, you…

September 23, 2025 Asset Renamer and Organizer

A plug-and-play CLI to rename, validate, and organize VFX assets and plates into a studio-friendly folder structure using tokenized patterns….

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