As pipeline support for 2026 theatrical movie at a boutique studio of about 50 artists, I built and maintained a range of internal tools addressing recurring production bottlenecks across IT, artists, and coordinators. These included a GitHub-to-Google-Chat notification system for real-time dev visibility, a self-service license reset utility that cut a 15-minute IT fix down to 30 seconds, a ShotGrid integration driving dailies notifications and plate/delivery workflows, and a threaded PySide6 validation dashboard for catching asset errors before they reached downstream departments. I also fixed export and save-dialog bugs shared across Maya, Nuke, and Houdini, migrated hardcoded artist configs to supervisor-editable YAML, and built a Maya camera aim-lock tool for shot work. Every tool was adopted studio-wide across the ~50-person team, distributed via internal package manager rather than left as one-off scripts.
