Erik Elizalde

Technical Director

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Erik Elizalde
Erik Elizalde
Erik Elizalde
Erik Elizalde
Erik Elizalde

Technical Director

Blog Post

Procedural Brick Wall in Houdini

June 24, 2025 Houdini

I experimented with procedural modeling in Houdini and built a brick wall system entirely with nodes!

Instead of placing bricks manually, I used a combination of:

  • Voronoi Fracture to break a box into custom “brick” shapes
  • A For-Each Loop to isolate and manipulate each brick instance
  • Simple expressions to scale and offset bricks based on their iteration
  • Grouping and control attributes to adjust the shape and layout of the wall

This setup makes it super easy to control the number of bricks, the size of the wall, or even replace bricks with custom geometry. Perfect for building modular or destructible environments.

Fully procedural, non-destructive, and customizable!