Erik Elizalde

Technical Director

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Erik Elizalde
Erik Elizalde
Erik Elizalde
Erik Elizalde
Erik Elizalde

Technical Director

Author: Erik

June 4, 2025 Procedural Assets in Houdini

https://youtu.be/TqnajcNFKEM In my journey exploring procedural workflows in Houdini, I’ve built a fully procedural door asset a modular building block…

May 28, 2025 Cannon Ball Simulator (Unreal 5 blueprints)

I’ve been teaching myself programming and Unreal Engine 5 by studying official documentation and building small apps to put the…

May 24, 2025 Nuke Tool Set

https://youtu.be/leRrpedFOgQ A growing collection of Python-based tools designed to improve and simplify daily workflows in Nuke. Whether you’re a compositor preparing…

May 19, 2025 Vex Cheat Sheet

Vex type prefixes floats and integersf@myfloat = 12.234; // float, i@myint = 5; // integer Vectorsu@myvector2 = {0.6, 0.5}; //…